VIEWMODEL/THIRD PERSON
Gun Animating (Both Viewmodel/Thirdperson and R6/R15)
Weapon animation is my niche, especially for Roblox games using Blender. I blend creativity with technical skills to turn concepts into eye-catching animations. Whether it's third-person or first-person/viewmodel perspectives, I ensure that each animation is smooth and enhances player engagement.
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I thrive in collaborative settings, meeting deadlines and following project specs closely. My blend of creativity and specialization helps me add real value to development teams looking to boost their game’s visual and functional appeal.
I adapt to game needs thanks to my scripting knowledge, ensuring smooth collaboration with programmers.
I’m detail-oriented and committed to giving each animation a personal touch.
I can adjust to any animation style required for your project.
R15/R6
Movement/Other Animations
While not my main specialization, I offer full-body character animations that bring vibrant movement and life to your game. Whether it’s dashes, jumps, running, or expressive emotes, I focus on crafting smooth and realistic animations that enhance gameplay and character interaction.
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I apply a high level of detail and creativity to ensure each animation feels natural and polished. Adaptable to various styles and requirements, I’m committed to making sure every movement fits seamlessly into your game’s unique needs and always open to exploring new techniques and feedback.
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From energetic dashes to intricate dance moves, I deliver a range of animations that enhance character interaction and gameplay.
My meticulous approach ensures that each movement is realistic and polished, adding a unique touch to your characters.
Whether you need animations for different styles or specific actions, I adapt to your requirements to fit seamlessly into your game.
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Rigged Characters and Mesh Deformation
I offer expertise in rigging characters and mesh deformation, focusing on creating adaptable and realistic rigs that enhance character animations. This involves setting up skeletal structures and weight painting to ensure that characters move fluidly and respond naturally to animations.
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Although my portfolio in this area is currently limited, I am skilled in developing versatile rigs and handling mesh deformations to bring characters to life in blender. I’m committed to producing high-quality results and am eager to showcase my work with updated visuals as they become available.
Get in Touch—I'm Here to Help!
Contact me!
Feel free to reach out anytime, as I'm available for contact from GMT-5. Whether you want to ask about specific animations or see more examples of my past work, I'm here to help. Don't hesitate to get in touch—I'm happy to discuss your project and answer any questions you may have.